Nov 09, 2006, 05:59 PM // 17:59
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#1
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Lion's Arch Merchant
Join Date: May 2006
Location: Amsterdam, NL
Guild: The Guild of Cunning Artificiers [ANKH]
Profession: W/
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-9 degen spreader
This an idea I like to try for my ranger, this will work best on PvE:
Expertise: 11+2
Wilderniss survival 11+1+2
Curses: whatever you have left
1. Poison Arrow (E)
2. Barbed Arrows
3. Suffering
4. Whirling Defense
5. Throw Dirt
6. (optional)
7. Troll unguent
8. Sunspear Rebirth Signet
Use:
-Apply Suffering on a group of enemies for a start degen of -2
-Use poison arrow together with barbed arrows on each enemy to spread another -7 degen fast under multiple targets
Sounds easy enough, but will it work?
What do you guys think?
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Nov 09, 2006, 06:12 PM // 18:12
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#2
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Krytan Explorer
Join Date: Jul 2006
Profession: R/
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Suffering hardly seems necessary, expecially at 15 unexpertised energy. Try out something else, dont know what though. Maybe some fun ranger WS spirit to help the team against the enemy, for example if your using heroes set up a non-enchantment based build and add Natures Renewal to really annoy some enemies.
Pestilence would be useful to spread the degen from dead enemies to the nearby creatures.
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Nov 09, 2006, 07:25 PM // 19:25
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#3
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Frost Gate Guardian
Join Date: Dec 2005
Location: I'm the guy right behind you staring through your head . . . .
Profession: W/
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Use Toxicity. Much simpler, expertised, and allows for a different secondary. Suffering really isn't that good except for triggering Feast of Corruption.
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Nov 09, 2006, 07:50 PM // 19:50
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#4
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Krytan Explorer
Join Date: Jul 2006
Profession: R/
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Toxicity is BeastMastery, which means investing points into that, but with an unconditional -2 it would work very well. Nice idea
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Nov 10, 2006, 10:12 AM // 10:12
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#5
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Lion's Arch Merchant
Join Date: May 2006
Location: Amsterdam, NL
Guild: The Guild of Cunning Artificiers [ANKH]
Profession: W/
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The downside of Toxicity is that poison applied on you and your allies also causes -2 extra degen.
Also if your foes use toxicity, youll spread -11 instead of -9
Did A-net nerf the game so that necro spells no longer benefit from expertise?
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Nov 10, 2006, 10:35 AM // 10:35
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#6
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Ascalonian Squire
Join Date: May 2006
Guild: Voluntas Deorum
Profession: Me/
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Suffering was never effected by expertise because it is a spell. Only (touch)skills benefit form expertise such as vampiric touch or blackout.
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Nov 10, 2006, 10:37 AM // 10:37
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#7
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Lion's Arch Merchant
Join Date: May 2006
Location: Amsterdam, NL
Guild: The Guild of Cunning Artificiers [ANKH]
Profession: W/
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Oh ok I thought expertise affected all skills.
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Nov 10, 2006, 11:50 AM // 11:50
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#8
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Academy Page
Join Date: Oct 2006
Guild: Slotting Crew
Profession: R/
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Skills being the keyword. If it's labeled as a Spell in the skill description, Expertise does nothing. Only skills that are literally labeled Skills in the tool-tips are affected by Expertise.
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Nov 10, 2006, 03:30 PM // 15:30
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#9
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Forge Runner
Join Date: Nov 2005
Profession: R/
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It's kinda confusing at first. Anything you can put in your skill bar is technically a skill. However there are different types of skills that often have subcategories. For example there are spells, but there are types of spells like enchantment spells, hex spells, weapon spells, etc. There are also "skill" type skills. This includes attack skills, stances, and shouts (...I think...). Anyways, everything that is a primary ranger skill is considered a skill type skill, but there are a few skills from other professions that are technically skill type skills such as Vampiric Touch, Plague Touch, Ritual Lord, etc. I hope that clarifies.
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